You know that area behind Last Resort where those generators are? Well, I made all of those stairs and catwalks fully functional and made a complete map out of it. With player size set at 50% and physics scaled correctly, it feels like a massive new map. Note: This one is definitely still a work in progress, as it was made just a couple of hours before playing on it. Forgive my bad aiming too; playing on a giant TV with bad response time isn’t doing me any favors.
Here’s a video of a game on the foggy version of Standoff with Guardian’s skybox. The giant trees give the map a whole new feeling. Also notice - you can’t see the enemy’s nameplates (but you can see your teammates), so the nameplates don’t give away the enemy’s position through the fog.
Here are two new maps made by our lead tester, Xennma. This first one is title ‘Twin Worlds’. Don’t mind the random pauses; I was turning assassinations on and off as a test.
This second one is titled “Trench Warfare”. You’ll notice some flickering/artifacts at certain points of the match. This was due to too many objects accumulating on the map (weapons, dead bodies). This has been fixed with garbage collection volumes.